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Sun Feb 20 15:14:05 GMT 2011


to add two kinds of Penrose tiling to the grid types supported by
Loopy.

This has involved a certain amount of infrastructure work, because of
course the whole point of Penrose tilings is that they don't have to
be the same every time: so now grid.c has grown the capacity to
describe its grids as strings, and reconstitute them from those string
descriptions. Hence a Penrose Loopy game description consists of a
string identifying a particular piece of Penrose tiling, followed by
the normal Loopy clue encoding.

All the existing grid types decline to provide a grid description
string, so their Loopy game descriptions have not changed encoding.

Modified files:
U   puzzles/grid.c
U   puzzles/grid.h
U   puzzles/loopy.R
U   puzzles/loopy.c
A   puzzles/penrose.c
A   puzzles/penrose.h

Links:
http://svn.tartarus.org/sgt/?rev=9159&view=rev
http://svn.tartarus.org/sgt/puzzles/grid.c?rev=9159&r1=9158&r2=9159
http://svn.tartarus.org/sgt/puzzles/grid.h?rev=9159&r1=9158&r2=9159
http://svn.tartarus.org/sgt/puzzles/loopy.R?rev=9159&r1=9158&r2=9159
http://svn.tartarus.org/sgt/puzzles/loopy.c?rev=9159&r1=9158&r2=9159
http://svn.tartarus.org/sgt/puzzles/penrose.c?rev=9159&view=markup
http://svn.tartarus.org/sgt/puzzles/penrose.h?rev=9159&view=markup



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