simon-git: puzzles (main): Simon Tatham
Commits to Tartarus hosted VCS
tartarus-commits at lists.tartarus.org
Sun Apr 25 10:06:03 BST 2021
TL;DR:
0377184 New puzzle: 'Mosaic'.
Repository: https://git.tartarus.org/simon/puzzles.git
On the web: https://git.tartarus.org/?p=simon/puzzles.git
Branch updated: main
Committer: Simon Tatham <anakin at pobox.com>
Date: 2021-04-25 10:06:03
commit 0377184510629b15814e3fd6c9f0f1d9e58b9209
web diff https://git.tartarus.org/?p=simon/puzzles.git;a=commitdiff;h=0377184510629b15814e3fd6c9f0f1d9e58b9209;hp=77866e1335bd1ea7189f11c19ff2947be17aa517
Author: Simon Tatham <anakin at pobox.com>
Date: Sun Apr 25 09:59:15 2021 +0100
New puzzle: 'Mosaic'.
This is similar in concept to Minesweeper, in that each clue tells you
the number of things (in this case, just 'black squares') in the
surrounding 3x3 grid section.
But unlike Minesweeper, there's no separation between squares that can
contain clues, and squares that can contain the things you're looking
for - a clue square may or may not itself be coloured black, and if
so, its clue counts itself.
So there's also no hidden information: the clues can all be shown up
front, and the difficulty arises from the game generator choosing
which squares to provide clues for at all.
Contributed by a new author, Didi Kohen. Currently only has one
difficulty level, but harder ones would be possible to add later.
.gitignore | 1 +
CMakeLists.txt | 6 +
LICENCE | 2 +-
html/mosaic.html | 11 +
icons/icons.cmake | 1 +
icons/mosaic.sav | 54 ++
mosaic.c | 1600 +++++++++++++++++++++++++++++++++++++++++++++++++++++
puzzles.but | 52 +-
8 files changed, 1725 insertions(+), 2 deletions(-)
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